Minggu, 30 Januari 2011

Just what you've been waiting for!

I know you guys didn't want to pressure me, which is why none of you sent me messages demanding a new Princess Marian game. But, I can read between those non-existent lines and tell you were thirsting for the compelling gaming experience that only your favourite character can bring. So, I can happily announce to have met these tacit demands: Princess Marian's Pigeon Pinger. You may think its just a poorly executed Angry Birds rip-off, but PMPP has a completely different set of standard that has eliminated the need for a complex physics engine.

Anyway, download and enjoy the latest Princess Marian gaming experience.

Sabtu, 29 Januari 2011

Gayus Semakin Gagah dengan Seragam Barunya

Pagi-pagi ini, sejenak kubuka account facebook dan mencoba menjalin koneksi dengan teman-teman di facebook, namun tak disangka ada sebuah foto yang menarik perhatian saya, Gayus Halomoan Tambunan mengenakan kostum dinas POLRI ! Wah, bahan posting nih, setelah kemarin saya juga sempat posting tentang Berbagai Foto Unik Gayus Halomoan Tambunan, saya mencoba melengkapi posting kemarin...
Inilah foto tersebut....
Mr. Gayus Halomoan Tambunan Dengan Kepangkatan Bintang Tiga


Dengan hebohnya sensasi atas kayus Gayus ini, saya mulai merenung dan berpikir, timbul satu pertanyaan di benak saya, Akankah Gayus akan masuk ke kurikulum Sejarah Indonesia ???






Senin, 24 Januari 2011

4 Tips Membuat Anda Tetap Fokus pada Blog Anda

Kebanyakan blogger juga memiliki pekerjaan utama ( misalnya, sekolah, bekerja ), belum lagi kegiatan-kegiatan pribadi lainnya ( misalnya, teman dan keluarga) , sehingga menyeimbangkan semuanya bisa menjadi hal yang rumit.

Bahkan jika anda tidak merencanakan dengan baik, blog Anda mungkin adalah salah satu yang akan menderita pertama. Artinya, ketika segala sesuatunya menjadi berantakan, sebagian besar orang kemudian akan meninggalkan blog mereka.




Saya pikir ini adalah kesalahan, karena blog adalah alat pemasaran yang hebat bagi siapa pun. Ini membantu Anda meningkatkan kualitas tulisan Anda, memperluas jaringan kontak Anda, membangun pemirsa untuk ide-ide Anda, memungkinkan Anda untuk membangun keahlian di bidang Anda dan seterusnya.

Dan inilah 4 tips yang akan membantu Anda tetap fokus pada blog Anda, bahkan jika kehidupan pribadi Anda mengambil sebagian besar waktu Anda.

1. Fokus pada Kegiatan Inti

Menulis posting blog, mempromosikan posting blog, membangun hubungan, menciptakan profil bookmark sosial, mempromosikan di Twitter, membuat halaman favorit, bereksperimen dengan iklan PPC, membaca RSS feed, membuat eBook dan masih banyak lagi

Jika Anda tidak memiliki banyak waktu untuk mendedikasikan diri ke blog Anda, fokus pada kegiatan inti saja. Yang utama adalah menulis konten. Dan jika Anda hanya memiliki waktu untuk satu tugas, maka gunakan untuk menulis konten. Jika dalam satu hari Anda kebetulan memiliki beberapa waktu ekstra, menggunakannya untuk mempromosikan posting Anda bisa menjadi alternatif.

2. Bersenang-Senang dengan Kegiatan Blogging

Jika anda sudah merasa senang dengan kegiatan itu, tentunya rasa bosan akan hilang dan akan sangat sulit dihilangkan, maka dari itu, cobalah untuk bersenang-senang dengan berbagai variasi.

Tentu dengan semakin variatif kegiatan blogging anda, maka kegiatan blogging anda tidak menjadi suatu kegiatan yang monoton atau stagnan.


3. Set Tonggak

Anda tidak dapat memperbaiki apa yang tidak dapat diukur, dan Anda tidak bisa mendapatkan motivasi jika Anda tidak berpikir ada sesuatu yang membaik.

Itulah sebabnya mengapa tonggak itu penting. Memungkinkan Anda melacak kemajuan blog Anda, dan sekali Anda melihat sesuatu menjadi lebih baik, Anda akan mendapatkan motivasi untuk tetap bekerja di blog.

Contoh tonggak Anda dapat mengatur:

* Untuk mencapai 1.000 tampilan halaman setiap hari
* Untuk mencapai 1.000 pelanggan RSS
* Untuk menulis posting yang akan menerima 20 komentar
* Untuk mencapai peringkat Alexa dari 100.000

4. Jadikan Blog Anda Ladang Uang

Suka atau tidak, uang merupakan motivator yang sangat kuat. Jika Anda tidak mendapatkan penghasilan dari blog dan kehilangan motivasi untuk tetap bekerja dalam hal itu, mungkin Anda harus meletakkan beberapa iklan atau link afiliasi di blog anda.

Jangan berharap untuk menjadi kaya dalam semalam, tapi saya yakin bahwa bahkan $ 100 setiap bulan akan memberikan insentif tambahan untuk Anda.

Terlepas dari hasil yang langsung Anda dapatkan, Anda akan menyadari bahwa blog Anda bisa menghasilkan uang nyata, dan bahwa semakin baik konten yang diletakkan di sana, semakin banyak uang yang akan Anda buat.

Hal ini menjadi sesuatu yang baik, di mana Anda menulis lebih banyak dan lebih baik konten untuk membuat lebih banyak uang, dan banyak uang yang Anda buat menjadi lebih memotivasi Anda untuk menulis konten yang lebih dan lebih baik. 

Happy Blogging 2011 !!!

Sabtu, 22 Januari 2011

Ben's new game!

Minutes before the posting of the game, we've discovered that Ben will release AIRWAVE! How? Well, a secret!!Check his signature! It's the ultimate truth! Be proud and happy for we bring you news, before they even happen!

Berbagai Foto Unik Gayus Halomoan Tambunan

Setelah kemarin membuat posting lirik lagu beserta kunci gitar " Andai Ku Gayus" milik Bona Paputungan, kali ini saya ingin berbagi tentang berbagai foto unik yang tersebar di internet hasil karya rekan-rekan yang aktif di dunia maya, antara lain yaitu :


Foto Gayus sedang mengenakan kostum astronot



Karikatur tentang Gayus setelah dirinya tertangkap kamera sedang menyaksikan pertandingan tenis di Bali





Foto Gayus saat berada di Bali, duduk berdampingan dengan foto yang dibuat mirip Aburizal Bakrie



Inilah Sang Kontroversial Gayus Halomoan Tambunan



Gayus sedang "nangkring" di selembar uang ribuan



Wah, Mas Gayus nge-fans ama Dewi Perssik ya ???



Gayus "Hulk" Tambunan



Foto Gayus dengan berbagai model wig


Entah apa yang ada di pikiran para pembuat foto ini, yang pasti inilah salah satu bentuk suara rakyat Indonesia menyikapi kasus Gayus Halomoan Tambunan. Keren ya ???

Rangkaian Alat Bantu Pendengaran

This circuit, connected to 32 Ohm impedance mini-earphones, can detect very remote sounds. Useful for theatre, cinema and lecture goers: every word will be clearly heard. You can also listen to your television set at a very low volume, avoiding to bother relatives and neighbors. Even if you have a faultless hearing, you may discover unexpected sounds using this device: a remote bird twittering will seem very close to you.

Rangkaian Alat Bantu PendengaranSkema Rangkaian Alat Bantu Pendengaran

The heart of the circuit is a constant-volume control amplifier. All the signals picked-up by the microphone are amplified at a constant level of about 1 Volt peak to peak. In this manner very low amplitude audio signals are highly amplified and high amplitude ones are limited. This operation is accomplished by Q3, modifying the bias of Q1 (hence its AC gain) by means of R2.
A noteworthy feature of this circuit is 1.5V battery operation.

List Component
P1        : 22K   Log. Potentiometer
R1,R9 : 10K
R2 : 1M
R3 : 4K7
R4,R7 : 100K
R5 : 3K9
R6 : 1K5
R8 : 100R
C1,C2 : 100nF
C3,C6 : 1µF/63V
C4 : 10µF/25V
C5 : 470µF/25V
D1 : 1N4148
Q1,Q2,Q3 : BC547
Q4 : BC337
MIC1 : electret microphone
SW1 : SPST Switch
J1 : Stereo 3mm. Jack socket
B1 : 1.5V Battery (AA or AAA cell etc.)
Circuit from: www.sound.westhost.com

What do two threes make?

Or is that three threes? Kings Quest 3 may ring a bell or two: Sierra and Infamous Adventures released it. But now AGDI have announced it as their final game, to come out next month.

Kamis, 20 Januari 2011

Lagu untuk " Gayus "

Intro : G Gm G Gm
 
Gm           F#    Bm
11 maret diriku masuk penjara
Bm Em Cm Gm
Awalku menjalani... proses masa tahanan
Dm Gm Dm Bm Em Bm
Hidup dipenjara sangat berat kurasakan
F#m Em G Cm F#m Dm
Badanku kurus karena beban pikiran
Em     Gm     Em            D      Bm
Kita orang yang lemah tak punya daya apa apa
Bm Dm C Em C Em Dm
Tak bisa berbuat banyak seperti para koruptor
 
Reff:
Gm G Bm D Bm
Andai ku gayus tambunan yang bisa pergi ke bali
D Cm C Em Gm
Semua keinginannya pasti bisa terpenuhi
G Gm Bm Gm D Bm
Lucunya dinegeri ini....... hukuman bisa dibeli
D Cm Em Cm C Em Em Gm G
Kita orang yang lemah pasrah akan keadaan
 
Am  Gm    Bm            D Bm
7 oktober ku bebas dari penjara
D C Em C Em Gm
Menghirup udara segar... lepaskan penderitaan
Gm Bm
Wahai saudara dan para sahabatku
D C Em Cm C Em D Dm
Lakukan yang terbaik jangan engkau salah arah

 
 
Back to Reff
 
Gm   Bm       D Dm
Biarlah semua menjadi kenangan
F# Cm Em Cm Em Dm D F# Dm
kenangan yang pahit... dalam hidup ini
Back to Reff
 
 
 

Selasa, 18 Januari 2011

Ben Jordan 8 trailer...!

Interview Part 14: Catcher in the Rue


Today we feature two of the three factors why Gemini Rue is all over the internet this week. Gemini Rue (formerly known as Boryokudan Rue) is a full-length game by Joshua Nuernberger also known as JBurger and Nathan-Allen Pinard, and of course now under Wadjet Eye Games by famous AGS member and publisher Dave Gilbert.

The Official Gemini Rue website at http://www.geminirue.com. Pre-Orders are available.

1) Okay, so, well this is a typical question I ask in every interview, so here goes. What's your favorite AGS and what's your favorite non-AGS game?


Dave Gilbert: Shameful to admit, but I rarely play AGS games anymore. :-x So I am doing many of the awesome games that came out in the last year or two a disservice by not mentioning them. But of the ones I played, the ones that really stick out in my mind are "Charlie Foxtrot", "The Uncertainty Machine" and "Da New Guys."

As for non-AGS, I fell in love with "Assassin's Creed 2" when it came out, and I've been enjoying the everloving heck out of "Hitman Blood Money" at the moment. Also, Jeff Vogel's games are a blast.

JBurger: Possibly Pleurghburg, as it showed me what people could do with AGS when I first discovered the engine. But I also love other AGS classics, such as Da New Guys for being lesser-known oldie but goodies.

Favorite non-AGS game: The Secret of Monkey Island (original).

2) What were the reasons behind you getting into the indie game development business? Commercially and freeware.

Dave Gilbert:
I got started making freeware games because I was looking to get my mind off things. It was September, the year was 2001 and I live in New York City, so you can imagine what I needed distracting from. I had read about the Reality on the Norm project and figured it would be a fun way to vent myself creatively, so I downloaded AGS and made a little game called
The Reposseser. It was tiny and rough but people seemed to like it, so I made more.

As for commercial games, that started in 2006. I had just gotten back home from teaching english abroad. I had money saved up and didn't feel like getting a "real" job right away, so I made The Shivah just for fun. I'd bring my laptop to a cafe and plug away on it for 7-8 hours every day, and told myself I was "working". Basically putting off the inevitable. But when it was finished, I realized that I enjoyed working on it so much that I couldn't envision doing anything else. So I sold the game commercially just to see if it would gain any traction. The feedback was encouraging, and I've been doing it ever since!

JBurger: I knew I wanted to make games as a kid (commercially or freeware didn’t really factor into the equation at that young age) after playing The Secret of Monkey Island. I always loved games and enjoyed playing them, whether they were quick arcade games, flight sims, or strategy games. But there was something so enthralling and captivating in The Secret of Monkey Island about combining interactivity with such a compelling game world and characters that just planted a deep interest in me to create my own games. Ever since then, I’ve just been doing it for fun.

The jump to commercial came more out of practicality and necessity, as Gemini Rue took so long to develop and I put so much work into it that it seemed to be more beneficial to try and go the commercial route than just release it for freeware.

3) What do you think characterizes your business relationship with each other. How does it work out for the two of you? How did you decide to work together?

Dave Gilbert:
It's a unique arrangement. Josh basically emailed me one day and handed me the game gift-wrapped. He had decided that the game was worth selling commercially, but he didn't have the time to really do it justice, so he thought of me. It had a few rough edges at the time; there was no voice acting, the portraits were all rough sketches, and there were a number of bugs here and there, but it was 100% playable and absolutely brilliant. My wife and I played it together and we both fell in love with it.

Wadjet Eye's main roles were to handle the voice acting, update the portraits, deal with marketing and PR and handle all the sales once it launches. Occasionally I'd make some minor decisions about the script that Josh hadn't originally intended (usually based on voice actor feedback) but, for the most part, that was the extent of my meddling.

JBurger: We mainly work together via e-mail (we’re a whole country length apart!) but it’s turned out pretty great. I always knew of Dave’s work from the AGS community and I even got to meet him in person at GDC, so I really hoped that I would get a chance to work with him. Since our collaboration, it’s been a really great experience.

4) Some people(including me, I won't hide) have commented that Boryokudan Rue was one, if not THE, greatest name a game could ever have. Comment on the change to Gemini Rue, and explain what does the name refer to in the story of the game.

JBurger: The greatest names are unfortunately the least pronounceable and spellable names. And so, “Boryokudan Rue” had to be changed to “Gemini Rue.”
“Gemini” is the location of half of the game’s setting (with Azriel) and also refers to Greek mythology and the motif of duality, which parallels the game’s story and dual protagonists. “Rue” is English for regret, or sadness.

5) Explain little bit the story that will take place in Gemini rue, and give us an idea of what to expect in terms of gameplay and length (meaning is the game short/medium ecc)

JBurger: The story alternates between two characters, Azriel, an ex-assassin, and Delta-Six, an amnesiac prisoner. Azriel is in the Gemini system in search of a defector from the Boryokudan crime syndicate. Meanwhile, Delta-Six re-awakens in his prison with no memory and must figure out what he is doing there, who are his friends and enemies, and how to escape before he completely loses his identity.

The gameplay is fairly standard for point n’ click adventures, but also contains a notes and names investigation system also incorporated into dialog trees, a ‘kick’ verb, swappable player characters, and several fine-tuned action sequences (they’re not that hard, honest. ).

6) How was the whole concept of this game developed? And what, if any, strong cultural influences influenced the shaping of this idea.

JBurger:
The concept came about as I wanted to do a game about two different, seemingly unrelated storylines that would converge at a critical instance. From there, different stylistic influences were adapted into the project, including noir and science fiction. I drew inspiration from anime, such as Cowboy Bebop, films, such as Blade Runner, television shows, such as LOST, and many other video games and novels. At the same time, I wanted to come up with more innovative ideas for traditional point n’ click gameplay, which were also complementary to the story.

7) What do you people do besides the game-making industry? I'm referring to your real life.

Dave Gilbert: Hey, I have a life outside of game-making! Honest! :p

JBurger: I attend UCLA as a full-time student in the Design | Media Arts department. I also play the guitar, write, draw, and of course, play video games.

8) How did you find AGS?

Dave Gilbert: I sort of answered this with #1, but to reiterate, I played a few early AGS games like ROb Blanc and Larry Vales, but I really thought I could make one until I read about the Reality on the Norm project. THere was this wonderful sense of "Hey, I can do that!" about it. I learned the games were made with AGS and went from there.

JBurger: I found AGS around 2001 or 2002 when googling some kind of Indiana Jones fan game (No, it wasn’t the Fountain of Youth! *nudge* *nudge*). It was mostly an accident, as was I was experimenting with other engines before then (namely ADRIFT, a text-adventure editor, and Indiana Java, a less powerful and more awkwardly presentable version of an adventure game engine). However, that accident led to about 8 years of creating video games, so I guess it turned out okay!

9) Joshua, not a long time ago, you were abandoned a game project (Hide Quest namely), then you made La Croix Pan and Chatroom. What did you learn from this process (how you evolved from each project)

JBurger: Hide Quest (gosh, what a title) mainly taught me about work ethic, and how to unsuccessfully embark on the creation of a full-length adventure game – what not to do, essentially. La Croix Pan taught me how to finish a game, from its inception to its publication – in other words, what to do. And Chatroom was just a fun little experiment.

Senin, 17 Januari 2011

Kapan Masuk Islamnya Para Superhero Ini ?

Judul Posting kali ini saya ambil dari pertanyaan yang muncul di benak saya ketika pertama kali melihat gambar ini :


superhero, hulk, batman, spiderman, islam, moslem, sholat, shalat, super hero, superman, cat woman, robin hood
Para Superhero sedang khusyuk menjalankan sholat berjamaah


Bagaimana bisa Gatot Kaca, Spiderman, Hulk, Si Buta dari Gua Hantu, Superman, Wolferine sholat berjama'ah ??? 



An award, at this time of year?

Alternative Magazine picked Puzzlebots in their top 3 PC games of the year!

Minggu, 16 Januari 2011

Kenapa Facebook Didominasi Warna Biru ?

Seperti dominannya warna biru pada tampilan Google, tampilan Facebook juga didominasi oleh warna biru pada background dan fitur-fitur lainnya. Mengapa Tampilan Facebook Dominan Warna Biru? Kata orang Amrik sana…. Karena Mark Zuckerberg sang pemilik FB konon masuk kategori “red-green color blind”. “I can see anything in blue” he said. Saya searching tentang Color Blind atau buta warna, ternyata menemukan referensi menarik. Setidaknya seperti terlihat dalam tampilan tabel (color blind chart) berikut ini :



colour blind / buta warna



Ada 4 kategori buta warna pada test case versi tabel di atas. Mari kita baca.
  1. Untuk kategori Normal Color Vision dapat diketahui jika Anda atau Kita bisa melihat pada lingkaran A berisi angka 29, B:45, C: — dan D: 26
  2. Untuk kategori Red-Green Color-Blind bisa terjadi pada diri anda juga kita jika melihat pada lingkaran A berisi angka 70, B:–, C: 5 dan D:–
  3. Untuk kategori Red Color Blind terjadi dan bisa menimpa Kita jika kita melihat pada lingkaran A ada angka 70, B:–, C:5 dan D: 6
  4. Untuk kategori GreenColor-blind jika pada lingkaran A kita lihat angka 70, B: — , C:5 dan D: 2


Jika melihat dengan seksama 4 kategori di atas, maka Saya beruntung karena masih masuk kategori pertama. Anda masuk kategori yang mana? Jika kembali pada pertanyaan mengapa tampilan Facebook Dominan warna biru, mungkin kita juga bertanya, di samping Google, Dashboard blog WordPress kita juga berwarna biru, meski tidak dominan atau menurut kode HTML nya hanya berselisih beberapa point dari warna biru yang sebenarnya. Ada yang bisa menjawab?


colour blind / buta warna 


Bicara tentang kode HTML warna, kita bisa menemukan ada sedikitnya ada 216 warna yang sudah di-kode-kan secara html yang bisa digunakan untuk menampilkan tampilan teks terutama pada blog dan website melalui CSS style dan sejenisnya. Lihat gambar di samping. Kode html untuk #ffffff menunjukkan tampilan warna putih. Jika anda melihat secara live gambar di atas, anda akan dibawa pada perubahan secara langsung warna-warna yang anda point dengan pointer mouse dan anda akan diberi tahu kode htmlnya persis di bawah gambar tersebut sambil terjadi perubahan background web ini secara seketika. Apakah anda juga merasakan bahwa warna biru yang anda lihat pada tampilan-tampilan blog atau website yang banyak di internet ini cukup membuat anda nyaman? “Are You See Anything in Blue?”

Sabtu, 15 Januari 2011

Interview Part 13: Snascovel of Abaron

Tonight, we host two great fellows. Igor Hardy, or Ascovel, (famous for some blog about something, can't remember now... and won a best demo AGS award for 2009) and of course the ultimate AGSer, Baron, or Alex Van Wijst (famous for Mittens 2007, Besieged, Charlie Foxtrot and of course the Winter Rose!

However they combined their forces together, and along with the complementary awesomeness of Thomas Regin in the music department, originally for the MAGS I hosted and set the theme for, they created SNAKES OF AVALON.
If you absolutely have no clue, check the game here.
And if you want my opinion on it, check the review here.


1) First, let's go by the book. What is your favorite videogame? Is there an AGS one you particularly like?

Baron: My all-time favourite video game is Dr. Mario -now you know. My favourite adventure game is SQIII, so it should be no surprise that I'm a huge fan of the equally zany sci-fi AGS-made games like Time Gentlemen Please and the Barn Runner series.

Igor:
My favorite game of all time would be Grim Fandango.

As for AGS games, I'm fond of way too many to list and I fear the recent onslaught of Oceanspirit Dennis productions has been spoiling my taste ;), but I’d like to mention 3 titles that are particularly important to me: Nelly Cootalot, The Winter Rose (made by some brilliant guy I know nothing about) and Infinity String.

The reason why I have a special fondness for those 3 is that I consider them to be the first utterly delightful and must-play amateur adventure games I’ve played (despite the fact I did try out quite a few before). It meant a lot to me to see that adventure games fans can treat their work this seriously, and yet… succeed at completing such top quality projects.


2) How hard is to go back and improve what's already been done? (referring to you improving Snakes of Avalon)

Baron: It had been a massive effort to complete the MAGS version by the contest deadline, and after that we just crashed. We determined that after a month's rest we would take a week to fill in the gaps and add an extra scene that was cut in the original due to time constraints. Based on our productivity in the three weeks leading up to the MAGS release this seemed very feasible, but in fact it took us several months to finally complete the game.

Igor:
For various reasons our ambitions had grown far beyond the earlier plans - definitely the main reason behind us pushing the release date back several times. My estimate is that, instead of the expected week, adding the new content took us at least 1,5 month in total (broken up by a long period of holidays, renovations and computer crashes in July/August).

Nevertheless, to the very end we were extremely efficient every time we did sit down to work. We made good decisions and implemented new ideas really fast. Also, no concept we came up with, nor any animation, piece of code, or piece of music was ever wasted or proved to be out of place. So we were able to avoid any major mistakes and take advantage of 99% of what we created for Snakes in the final version of the game.



3) What was the reason behind the improvement of Snakes?

Igor: The MAGS Snakes came together so well that we didn’t want to leave it as an unpolished 1 month production. For example, having a main menu seemed useless during MAGS, but for a serious production it felt like a must. Similarly, the interface in the original needed a few fixes and many dialogs seemed rushed (non-interactive and missing important beats for the story and characters).

Then there was the opportunity to work with Thomas Regin on the soundtrack –an aspect which even on its own would make the updated game a fresh, new experience.

And finally, we invented that huge nightmare segment. It came out of our discussions about the meaning of the game’s story and I feel in the end gave it much more depth and resonance.

4) Lots of people found the game having lots of references to Hitchcock's cinematic style. Mostly his film Vertigo. Comment on that.

Igor:
I’m not sure how people really feel about it (as far as I know, only the Vertigo poster reference was discussed by players), but I certainly used Hitchcock’s name in almost every description of what the game is about – my great marketing ploy. I was long wondering how to explain the genre of fiction the story belongs too. It had murder, it had mystery, but it wasn’t really a “murder mystery”. It was some sort of trippy, pulpy, suspenseful thriller with both creepy bits as well as humor in it, and so I thought Hitchcock’s name is possibly the only 1-word label that can bring to mind all of those qualities.

And there actually are many vintage Hitchcockian themes and gimmicks in Snakes: the hero spying on people, a “man who knew too much”, the hero passing out in a stressful situation, family issues, murder in domestic environment, scary scenes featuring bathrooms, dark silhouettes, and dramatic stings in the musical score.

Additionally, we tried to make the scenes feel as dynamic and cinematic as possible, so there are many close-ups, unexpected cuts, jumps in time etc. I’m particularly fond of the real-time abrupt focus changes, like the weird, static cuts between the two parts of the bar – I think they are unusual, rough, but work well
.

5) Can you tell us a bit about the team. Introduce us to the members and comment on each person's work and work-flow.

Baron: I have been a member in good-standing at the AGS forums for seven years now. I've started many projects, but only finished 5 adventure games to date. I like to experiment with different genres, so it would be hard to identify a consistent theme to my games outside of humour. I really do have fun making adventure games and I want people to have fun playing them.

My reason for entering the MAGS competition was to implement a new experimental animation process I'd been developing to cut down on production time. I made this very clear from the outset to Igor, who graciously gave me free reign in the character design and animation department. We had a very loose design document outlining and prioritizing some 60 animations, but usually Igor would PM me what animations he'd need that day and I would do my best to pound them out that evening.


Igor:
The team for the original version from April was just Alex and me. And qptain Nemo beta-tested our creation when it was ready. After MAGS, we were joined by Thomas Regin who composed Snakes’ original music. The occasional cutscene voice-overs were provided by family members, friends and Alex himself. However, Jack’s voice was provided by Drew Wellman (ddq). At the very end of development, we had additional beta-testing help from Leon.

So the core team is just the 3 of us - Thomas, me and Alex…

Thomas is best known for his soundtracks to Wadjet Eye’s games, including the beloved Blackwell series, but he also composed for dozens of commercial game titles. He is a master of many genres – a versatility which we were most happy to exploit for the whimsical (or even grotesque) nature of the game as it alternates between suspense, humor, jazz and even plain horror.

Based on our collaboration I can say Thomas works quickly and with passion and is a shameless perfectionist. Sadly I don’t know any of his true work-flow secrets I could spread around.

As for me, I love creating games and stories that are at least a bit unconventional. I feel great doing prototypes and experimenting with design while scripting rather than in theory. Consequently, I hate overly detailed design documents and I wouldn’t feel like I’m truly designing a game if the complete design would came first and implementation only at the very end.

My personal work flow is a combination of laziness, perfectionism and millions of how-to-make-this-feature-several-times-better-with-minimal-additional-effort-but-it-turns-out-later-it-wasn’t-so-easy ideas.


6) How was Snakes of Avalon initially born?

Baron: I was interested in partnering with someone for the April MAGS competition so I could share the predictable humiliation of being bested by Ben304 and Leafshade -er...., I mean experiment with animation techniques. I posted in the RAT thread and received a PM from Igor pitching this intriguing concept of a drunk who overhears a murder plot in the bar that he never leaves. Considering the MAGS rules that month dictated “one room”, I thought it a brilliant setting: not only does a bar lend itself to all sorts of shenanigans, but the drunken perceptions of the lead protagonist create almost infinite possibilities in terms of puzzles and gameplay. Four weeks of intensive and enthusiastic labour saw Igor's vision actualized as the original Snakes.

Igor:
Yep, that’s how I would describe it too. But it’s worth adding that I originally had a rather modest and crude game in mind - so that we wouldn’t have problems finishing it in a month. It’s Alex who insisted that we go so crazy with hallucinations, animations and the like and once we started in that direction soon there was no sanity left for us.

7) Are there any plans for a sequel? Or what can we expect from you guys in the future (any projects you're into) ?

Baron:
I'm amazed at the number of people interested in seeing a spin-off featuring “Bathroom Man”. But seriously, there is no planned sequel. I may or may not be working on a secret fantasy adventure game though.

Igor:
I feel we used up Snakes of Avalon themes to their full potential. The story is complete. The characters ended up like they were supposed to. So any new Avalon game would feel like a forced add-on that would only weaken the impact of the original. I have to admit though that it would be nice to have a peek inside Avalon’s toilet and enter Avalon’s smelly kitchen.

As for my next game I’m working on a short-to-medium length adventure game project that will be really experimental in terms of interface and gameplay. This
game will be different from Snakes in many ways – e.g. grounded in a consistent, mundane reality (no surreal touches at all).

After that I’m planning to finish off my original game - Frantic Franko - which is a crazy, surreal game quite akin to Snakes. I treat it as a “designer’s playground” - it will be full of strange, hairy, half-baked gameplay concepts gone wild and showing obscene gestures to innocent bystanders. I’m planning to have it ready for fall 2011.


8) What do you guys do beside the game-making industry. I'm referring to your real life.

Baron:
I am a full-time parent who occasionally works as a substitute teacher to pay the bills. I play a lot of hockey, am an amateur but very enthusiastic carpenter, manage websites for various community groups I am involved with, and play with AGS to avoid working on my novel (the true secret to my productivity is revealed!).

Igor:
For a living I’m doing freelance video-editing and occasionally translating work (just Polish-English, English-Polish).

Some strange journalistic passions make me take care of the indie adventure games blog A Hardy Developer’s Journal, and occasionally write for gaming websites like Adventure Classic Gaming.

I also try to secure some time for learning and perfecting various languages (non-programming kind), watching films, reading fiction and philosophy. A few times a week I like to break up my mostly sedentary life with sports – preferably tennis and long-distance running.


9) Is there an AGS game in production you're very excited about?
Baron:
Expectation is the root of all heartache! Where is Herman Toothrot's Monkey Island when you need it?

Igor:
I’m really looking forward to Shattenrayze, Gemini Rue and The Cat Lady. I expect them to be nothing less than mindblowing.

Also, I’m eagerly expecting new installments of all those cool series I’m following - from Blackwell, through Ben & Dan to Death Wore Some Feathers and Second Face.

Jumat, 14 Januari 2011

Basic Link Building Tips That Will Work

All websites need good traffic if they're going to succeed. While there are other ways to go about getting traffic to your website, SEO is still the most popular way. But what's the backbone of any successful SEO campaign ? You need to focus on getting backlinks to your site that come from authority sites. Keep reading for a few link building methods you may not know about.

Social media has taken center stage on the internet as of late. There are millions of people who use social media sites every day. With social media sites, you are able to create a profile, which allows you to express yourself. The profile is a good way to discuss points about yourself and you may also include your link. The social networking sites' profiles are excellent ways to get more links that point back to your site. Don't just concentrate on social networking sites, as other sites allow you to become members and make profiles, too. Sites like these are liked by the search engines, so each backlink you get will be worth a lot. Doing this isn't hard, you only need to register for these sites and then start on your profile. If you can get a bunch of profiles, you'll see that getting lots of links is easy. Another great idea for getting a lot of backlinks is to create a blog using Blogger.com or Wordpress.com, or even LiveJournal, where you can create a blog absolutely free. You may be wondering why you would want to do this. More importantly, how can it get you good backlinks? You could use those free blogging services to spread your link around. A good idea is to write the blog's content and then use that opportunity to link back to your website utilizing anchor text and the keyword of your choice. Not only that, but the search engines seem to favor these sites and so you'll gain favor with them. Try to avoid being overzealous with the blogs, but just provide information people will find useful and you'll see those backlinks piling up. Once you have a network of such free blogs up and running, that's when you'll truly be taking advantage of them.


We all know commenting on blogs allows you to build backlinks, but did you know that there's another way to use blogs for your link building goals? I'm talking about writing guest posts on other blogs in your niche. There are quite a few blogs out there that allow outside posters, and you can find them if you just utilize Google. Any marketing expert will tell you that this is where you want to go if you want lots of links pointing back to your site and you want the exposure as well. In conclusion, these tips can get you far with link building, but this is only the beginning. As you get better, those new methods will reveal themselves.

Kamis, 13 Januari 2011

PUN: "!" + Flash = Flash! (*gasps*)

Okay, awesome news a tiny weeny late, but nevertheless, delivered, so don't whine plz.

Recently Denzil Quixode took the source files of Ben304's "!" and made a web runtime out of them, one with and one without flash requirement.
Click on the image to enlarge
Check the topic if you wanna see with your own eyes, or can't make out anything (I don't blame you really).

Oh, and happiest of birthdays to HardyDev.
I need ideas for titles by the way.

You wait ages for Just Adventure to review Blackwell...

...and then they review 3 of them at once!

Rabu, 12 Januari 2011

PUN: Fountain of Youth + Indie Games Night = Night of the Living Dead

Fountain of Youth team has released an awesome demo for the holidays, that just passed, but nevertheless, you should check it out. Go to the topic, or click here to download.
Reason: It made its way below...
Click to enlarge
(And yes, it's PC GAMER front page!!)

On a different subject, Domithan has been doing some cool video-reviews of AGS games that he's calling:

-->Indie Games Night
Episode 1
Episode 2

EDIT: On a side note the second MAGS game I composed for, lost. So well, yes, it's a conspiracy! Personally I blame ddq. It's a great game though, and not because I composed the awesome chiptune soundtrack. Here, play it and tell me your opinion.!CLICKY HERE!

The cow is dead, long live the zombie

Zombie Cow have announced that the 3rd Ben and Dan game has been canceled. *sob*

SEO Tips For Those Who Have An Obsessions To Get Their Page Rank Well


The internet has transformed the business world, and it seems the world has come to expect any business, regardless of offline variety, to have an online presence in the form of a website. Customers searching online are always looking out to find a business that can solve their problem. Some businesses complain that it's not enough to have 'just' a great website. The next logical step in the process, after building your fabulous website, is to figure out how you will generate traffic to it. The holy grail of website traffic comes from the search engines, and you'll only get that with accurate SEO techniques. Landing on the first page of Google is what you're aiming for, and that's the road you'll be on when you begin your SEO journey. What success with SEO means is that you'll have all the traffic and business you want. If you're going to do it, go for the top position because there's a big difference in the traffic you get even on the first page.





It does make a difference, and it does matter that your site is ready and equipped to handle serious traffic. So, what we're saying is make sure your site is done - completed before you start getting visitors. One of the worst things is allowing your visitors into your site, and it's still a work in progress. You'll lose any potential customers because of it, and they will not return - plus it just looks very amateurish. So don't have the "coming soon" or the "under construction" sign up when you start getting SEO traffic as this will only push people to check out other options. High quality content is something that will set you apart from all the rest, and the search engines will like it, as well. The best content is unique, original, well researched, solves some kind of problem, or just informs people about something.


The more quality content you have on your site, the higher value you will have in the eyes of the search engines. If you copy the content from other sites, then you could get in trouble with copyright issues, a DMCA slap for infringement, as well as penalties with the search engines. Remember to add fresh content to your site on a regular basis. Keeping the content on your site updated tells the search engines that your information is relevant. Search engines see regular updates as an indicator that your site is a valuable resource. With each update, search engines will see your site as more of an authority and a reliable source. Besides that, having regularly updated content will get you repeat visitors. So now you're aware that organic search traffic is the best to have, plus you've received an intro into on-page SEO factors. So just remember what you've read here today because you will need it. Remember to have the right level of density along with quality content. It's important to perceived as offering quality content and value to your readers, and the search engines will notice the traffic going to your site. Also, keep in mind that all of this requires some patience on your part.

Selasa, 11 Januari 2011

Insert Rue pun here

Ready for a gem-in-eye from Davey La Rue? TheJBurger's Gemini (formerly unpronouncable) Rue is being released by Wadjet Eye Games and is available for pre-order and has already broken Dave's sales records!

Senin, 10 Januari 2011

30W Mini Mosfet Amplifier

This mini mosfet amplifier project was a sort of challenge: designing an audio amplifier capable of delivering a decent output power with a minimum parts count, without sacrificing quality. The Power Amplifier section employs only three transistors and a handful of resistors and capacitors in a shunt feedback configuration but can deliver more than 18W into 8 Ohm and up to 30W into a 4 Ohm load.

Rangkaian 30watt Mini Mosfet AmplifierSkema Rangkaian Mini Mosfet Amplifier

To obtain such a performance and to ensure overall stability of this very simple circuitry, a suitable regulated dc power supply is mandatory. This is not a snag because it also helps in keeping noise and hum of the preamp to very low levels and guarantees a predictable output power into different load impedances. Finally, as the amplifier requires only a single rail supply, a very good dc voltage regulator capable of supplying more than 2 Ampare/40V can be implemented with a few parts also.

How to Setup of this Amplifier Circuit
  • Connect the Power Supply Unit to the Power Amplifier
  • Rotate the cursor of R4 fully towards Q1 Collector.
  • Set the cursor of R3 to about the middle of its travel.
  • Connect a suitable loudspeaker or a 8 Ohm 20W resistor to the amplifier output.
  • Connect a Multimeter, set to measure about 50V fsd, across the positive end of C5 and the negative ground.
  • Switch on the supply and rotate R3 very slowly in order to read about 23V on the Multimeter display.
  • Switch off the supply, disconnect the Multimeter and reconnect it, set to measure at least 1Amp fsd, in series to the positive supply (the possible use of a second Multimeter in this place will be very welcomed).
  • Switch on the supply and rotate R4 very slowly until a reading of about 120mA is displayed.
  • Check again the voltage at the positive end of C5 and readjust R3 if necessary.
  • If R3 was readjusted, R4 will surely require some readjustment.
  • Wait about 15 minutes, watch if the current is varying and readjust if necessary.
  • 12. Please note that R3 and R4 are very sensitive: very small movements will cause rather high voltage or current variations, so be careful.
  • 13. Those lucky enough to reach an oscilloscope and a 1KHz sine wave generator, can drive the amplifier to the maximum output power and adjust R3 in order to obtain a symmetrical clipping of the sine wave displayed.
List Componet
R1    : 2K2  1/4W Resistor
R2 : 27K 1/4W Resistor
R3,R4 : 2K2 1/2W Trimmers Cermet or Carbon (or 2K)
R5 : 100R 1/4W Resistor
R6 : 1K 1/4W Resistor
R7,R8 : 330R 1/4W Resistors

C1 : 22µF/25V
C2 : 47pF/63V
C3,C4 : 100µF/50V
C5 : 2200µF/50V

Q1 : BC550C NPN Transistor
Q2 : IRF530 N-Channel Hexfet Transistor (or MTP12N10)
Q3 : IRF9530 P-Channel Hexfet Transistor (or MTP12P10)

Circuit From: www.redcircuits.com

9 Volt Portable Headphone Amplifier Circuit

Here I present a very simple and powerful headphone amplifier Circuit using NE5534/2 . In addition to the IC NE5534/2, the circuit uses only few passive components and can easily generate a lot of sound from even the most inefficient headphones and there will be no compromise for the quality.

9 Volt Headphone Amplifier Circuit Circuit of 9 Volt Portable Headphone Amplifier


The 5534/2 is a low-distortion, low-noise device, having also the ability to drive low-impedance loads to a full voltage swing while maintaining low distortion. Furthermore, it is fully output short-circuit proof. Therefore, this circuit was implemented with a single 5532 chip forming a pair of stereo, inverting amplifiers, having an ac gain of about 3.5 and capable of delivering up to 3.6V peak-to-peak into a 32 Ohm load (corresponding to 50mW RMS) at less than 0.025% total harmonic distortion (1kHz & 10kHz).

List Component of Portable Headphone Amplifier
P1 = 22K
R1 = 18K
R2 = 68K
R3 = 68K
R4 = 68K
R5 = 18K
R6 = 68K
C1 = 4.7uF/25v
C2 = 4.7uF/25v
C3 = 22pF
C4 = 220uF/25v
C5 = 220uF/25v
C6 = 4.7uF/25v
C7 = 22pF
C8 = 220uF/25v
J1 = 3.5mm Stereo Jack
B1 = 9V Alkaline Battery
IC1 = NE5532 or NE5534
SW1 = SPST Toggle Switch
Circuit From: www.redcircuits.com

Where do AGS go to convalesce?

A ward! Gettit? In this case, an AGS Award! Go and read the AGS Awards For Your Consideration thread and get ready to vote!

Minggu, 09 Januari 2011

Darlington Pair to Drive DC motor Circuit

A normal variable resistor cannot directly control the speed of a motor since motors draw large amounts of current which would burn out the potentiometer. Instead, the small amount of current that the potentiometer can pass can be amplified into order to run the motor. This amplification can be achieved using Darlington Pair of transistors.

Darlington Pair to Drive DC motor CircuitDarlington Pair to Drive DC motor Circuit

Pin-out BFY61 & TIP31C Transistor

The circuit above shows a linear potentiometer connected Between Vs and 0V Such That the voltage at its wiper terminal will of always be somewhere at or Between these two voltages. The small amount of current flowing out of the potentiometer's wiper is amplified by two transistors, connected together in a configuration known as a 'Darlington pair'. The current from the potentiometer is amplified by the first transistor, and then again by the second transistor, greatly Increasing the amount of current That cans be controlled by the potentiometer.

There are, however, a couple of disadvantages of this simple circuit. Firstly, about 0.7V is lost in EACH of the transistor, so the maximum voltage cans That ever be applied to the motor is Vs - 1.4V. Secondly, the transistors are not absolutely linear so the change in motor speed for a given rotation of the potentiometer will from some more subtle in the middle of its range. Because a motor is an inductive load, it will from Produce a 'back-emf' Could the which damage to the second transistor. The 1N4148 signal diode prevents this damage by shorting out the back-emf.

The power supply for this circuit should preferably be un-smoothed (i.e. directly from the power supply rectifier). This helps prevent the motor 'sticking' at low speeds. With the TIP31C transistor given, the maximum power supply voltage may be 60V and the maximum motor current consumption may be 3A.

Source: www.eleinmec.com

Rangkaian 8038 frequency | Signal Generator

frequency | Signal Generator circuit is a circuit that produces a variety of different waveforms at a desired frequency. It can generate Sine waves, Square waves, Triangular and Sawtooth waveforms as well as other types of output waveforms. There are many "off-the-shelf" waveform generator IC's available and all can be incorporated into a circuit to produce the different periodic waveforms.

Rangkaian 8038 frequency | Signal Generator Skema Rangkaian 8038 frequency | Signal Generator

IC 8038 Pinout IC 8038 Pinout

One such device is the 8038 a precision waveform generator IC capable of producing sine, square and triangular output waveforms, with a minimum number of external components or adjustments. Its operating frequency range can be selected over eight decades of frequency, from 0.001Hz to 300kHz, by the correct choice of the external R-C components.

The frequency of oscillation is highly stable over a wide range of temperature and supply voltage changes and frequencies as high as 1MHz is possible. Each of the three basic waveform outputs, sine, triangle and square are simultaneously available from independent output terminals. The frequency range of the 8038 is voltage controllable but not a linear function. The triangle symmetry and hence the sine wave distortion are adjustable.

Bistable Multivibrator Using IC 555 Circuit

555 Bistable Multivibrator circuit acts as a basic flip-flop. The Output will stable in two states: output high and output low. The switching of the output waveform is achieved by controlling the Trigger and Reset inputs which are held "HIGH" by the two pull-up resistors, R1 and R2. By taking the Trigger input (pin 2) "LOW", switch in Set position, changes the output state into the "HIGH" state and by taking the Reset input (pin 4) "LOW", switch in Reset position, changes the output into the "LOW" state. This 555 timer circuit will remain in either state indefinitely and is therefore bistable. Then the Bistable 555 timer is stable in both states, "HIGH" and "LOW".

555 Bistable Timer CircuitSkema Rangkaian 555 Bistable Multivibrator


Note:
  • Trigger (555 pin 2) makes the output high, Trigger is 'active low', it functions when <>
  • Reset (555 pin 4) makes the output low. Reset is 'active low', it resets when <>
  • The power-on reset, power-on trigger and edge-triggering circuits can all be used as described above for the

Sabtu, 08 Januari 2011

Penyebab Banyak Orang Gagal dalam Bisnis Internet


Bagi para webmaster, maupun para pengelola blog, tentu tak asing lagi dengan yang namanya bisnis internet. Banyak macam bisnis internet yang disediakan beberapa penyelenggara bisnis internet. Banyak orang yang sukses dalam membangun bisnis mereka. Tapi yang gagal ??? Tentu juga banyak...



Kira-kira apa saja yang membuat mereka gagal ?



Harapan yang kurang masuk akal >>>
Biasanya ini terjadi pada blogger maupun webmaster pemula yang ingin secara instant mendapatkan penghasilan lewat internet, mereka selalu mencari cara pintas agar segera tercapai maksud dan tujuan mereka.


Mudah menyerah >>>
Menyerah, inilah yang akhirnya terjadi setelah apa yang mereka inginkan tidak menjadi kenyataan. Mereka dengan mudahnya menyerah dan mengakhiri kegiatan internetnya.

Ga mau modal >>>
Wah ini yang paling kacau, mereka ga mau mengeluarkan uang untuk modal beriklan agar produk maupun usahanya dapat dikenal orang. Lalu bagaimana orang bisa tahu keunggulan produk dan usahanya bila tidak ada promosi maupun deskripsi tentang usaha tersebut ???

Tidak adanya kontinuitas belajar >>>
Seberapa hebat ilmu komputer, website, desain dan blogging anda saat ini, tak cukup untuk bisa membuat bisnis anda berkembang pesat. Why ? Karena setiap hari akan ada banyak hal yang baru yang bisa digunakan untuk mengembangkan usaha anda. Perkembangan teknologi yang semakin cepat menuntut anda untuk terus selalu belajar tentang hal-hal baru dalam dunia maya.



Jumat, 07 Januari 2011

IC 555 Monostable Circuit

Monostable circuit produces one pulse of a set length in response to a trigger input Such as a push button. The output of the circuit stays in the low state Until there is a trigger input, Hence the name "monostable" meaning "one stable state".

This type of circuit is ideal for use in a "push to operate" system for a model displayed at EXHIBITIONS. A visitor cans push a button to start a model's mechanism, moving, and the mechanism will from automatically switches off after a set time.

The circuit diagram of the 555 monostable circuit is given as follows.

Monostable Using IC 555 Circuit Monostable Using IC 555 Circuit

IC 555 Pinout

Note:
  • resistor value R and the capacitor value C are unspecified. The values of these components determine the length of time that the monostable output is in the high state, and they may be calculated using the equation below
  • T = 1.1RC or R = T/1.1C

In the monostable mode, the timer 555 acts as a "one-shot" pulse generator. The pulse Begins Pls the 555 timer receives a signal at the trigger input That falls below a third of the voltage supply. The width of the output pulse is determined by the time constant of an RC network, the which consists of a capacitor (C) and a resistor (R). The output pulse ends Pls the charge on the C equals 2 / 3 of the supply voltage. The output pulse width cans be lengthened or shortened to the need of the specific application by adjusting the values of R and C

Selasa, 04 Januari 2011

Networking with Fiber Cables

Fiber cables form one of the most important parts of the networking industry today. Fiber cables are composed of one or more transparent optical fibers enclosed in a protective covering and strength members. Fiber cables are used to transmit data by the mode of light. Various types of fiber cables available are multimode duplex fiber cables, single mode simplex fiber cables, single mode duplex fiber cables, and plastic optical fiber cables.

There are many fiber optic cable manufacturers who manufacture full line of fiber cables in both single mode and multi-mode, simples, duplex and multi-strand. Several manufacturers provide low cost, quick-turn, high volume fiber cables and fiber cable assembly solutions.

Cables with complete assembly of fibers, strength members and jacket refer to fiber cables. These fiber cables come in variety of forms depending upon their usability and place of use. It is important to identify the exact requirement of fiber cables whether they would be easy to install, splice or terminate, etc. This is necessary as it ultimately decides the cost of installing the fiber cables.

Fiber cables are required to protect fibers from external hazards. Thus before installing the fiber cables one should always assess the place of installation of fiber cables. Fiber cables required inside the house or a building are not exposed too much of hazardous condition thus simpler form and not-so-tough fiber cables can be used for installation. But if the fiber cables are to be installed for longer distances and outside premises then the cables should be robust. They should also be installed well beneath the ground to protect them not only from ground digging, water logging but also from prairie dogs.

Fiber cables comes in different types based on their usage patterns as well. The zip cord and simplex fiber cables refer to those used for desktop connections. Simplex fiber cables are one fiber, tight-buffered and jacketed. A zip cord is actually two simplex fiber cables joined by a thin web. On the other hand fiber cables made of several simplex cables are breakout fiber cables. This type of fiber cables is strong, rugged and larger. They are also a bit expensive but prove to be economic where distances are not too long and fiber count required is less.

Small fiber cables required for dry conduit run, riser or plenum are known as a distribution fiber cables that needs a breakout –box to be broken up or terminated in a panel box. They contain several tight-buffered fibers bundled under same jacket.

Aerial fiber cables are good enough for outside installation where as armored fiber cables are used for under-ground wiring where rodents are a problem. These fiber cables have metal armoring between two jackets to prevent rodents from tampering the cabling connections.

Loose tube fiber cables are perfect for plant trunk applications to prevent fibers from moisture or water. They can be buried directly in ground but must be handled carefully to prevent damage. Ribbon fiber cables have twelve or more fiber cables packed together laid in a rows. They are also a plant fiber cables which are gel-filled and are good for water blocking.

All fiber cable manufacturers manufacture different fiber cables but their product literatures should be carefully studied so as to assess which type of fiber cables they specialize in. 

Senin, 03 Januari 2011

Tips Menghindari Hack Facebook

Sudah tak asing lagi terdengar di telinga kita tentang pencurian password akun facebook user di beberapa tempat baik di Indonesia maupun luar negeri. Para korban mengaku setelah log out terakhir kali dan keesokan harinya mencoba log in ternyata gagal mengakses dengan beberapa alasan seperti “password dan username tidak cocok” ataupun “akun tidak eksis”.

Di beberapa social networking lainnya, seperti twitter dan plurk sempat dilaporkan kejadian yang sama pernah terjadi. Username dan password tiba-tiba tidak cocok dikarenakan sesuatu hal, atau dapat kita ambil benang merah, password mereka ada yang mengganti.

Apakah ada suatu teknik cracking untuk membobol akun facebook antar individu? Jawabannya ada beberapa. Lalu pertanyaan selanjutnya adalah, apakah ada teknik untuk melumpuhkan akun facebook atau social networking lainnya ?

Teknik yang terungkap untuk menyerang akun facebook beberapa waktu lalu adalah dengan membanjiri data pada server facebook dengan teknik DDOS atau biasa dikenal dengan Distributed Denial of Service sehingga server lumpuh selama beberapa jam seperti yang terjadi pada facebook dan twitter tahun 2009 oleh cracker dari Rusia. Kemungkinan seperti ini perlu kita waspadai.




Tips Pencegahan agar terhindar dari upaya hack Facebook

1. Jangan mudah menerima permintaan pertemanan dari orang yang sama sekali belum Anda kenal, terutama yang tidak memiliki mutual friend.

2. Anda selalu memiliki kesempatan untuk melakukan konfirmasi kepada teman yang ada di dalam mutual friend seseorang yang mencoba meminta pertemanan pada Anda. Sebab memang itulah salah satu gunanya facebook menampilkan informasi mutual friend yaitu agar Anda bisa melakukan verifikasi terlebih dahulu. Apabila teman Anda mereferensikan dan mengkonfirmasi keabsahan calon teman tersebut baru “lamaran” tersebut bisa dipertimbangkan untuk diterima.



3. Cara lain untuk mengkonfirmasi suatu permintaan pertemanan adalah mengirimkan message kepada yang bersangkutan. Dengan komunikasi ini Anda dapat menanyakan siapakah dia sebenarnya (seringkali nama akun yang ditampilkan adalah julukan atau nama alias yang tidak membantu Anda untuk mengingat siapakah calon teman itu) dan melakukan konfirmasi lainnya yang diperlukan. Misalnya, melakukan komunikasi off line (telepon) atau pertemuan on line web cam atau bahkan off line adalah cara lain untuk melakukan konfirmasi keabsahan calon teman.

4. Jangan terburu-buru dan berhati-hati dalam menyampaikan sejumlah informasi pribadi yang sekilas nampaknya tidak penting tetapi ternyata merupakan kunci untuk membobol akun email Anda. Pertanyaan yang sepertinya menunjukkan antusiasme pada satu hal yang sama ( binatang kesayangan, tempat wisata favorite, cerita tentang keluarga, memasang album foto event tertentu dan sebagainya ) tanpa sengaja bisa memaparkan informasi pribadi yang seharusnya Anda rahasiakan.

5. Anda mungkin tanpa sadar telah memaparkan informasi yang seharusnya rahasia itu dalam profile Anda. Atau dalam words caption di album foto Anda. Misalnya menulis nama binatang kesayangan Anda persis di bawah fotonya bahkan ada orang yang secara khusus membuatkan akun facebook untuk binatang kesayangannya lengkap dengan semua profilenya. Atau memasang foto dan menyebut lokasi bulan madu dan atau memberikan tagging pada foto keluarga (termasuk paman yang menjadi favorite Anda) dlsb. Beragam ketidaksengajaan semacam itu.

6. Berhati-hati dan pikirkanlah berkali-kali kemungkinan manfaat dan kerugiannya bila Anda harus menampilkan informasi pribadi di halaman info akun facebook Anda. Anda punya pilihan untuk tidak menuliskan informasi itu, misalnya binatang kesayangan, toh sebenarnya apabila ada yang ingin tahu, bisa menanyakannya secara pribadi melalui fasilitas message langsung kepada Anda. Anda juga bisa memilih setting untuk membatasi akses orang lain ke informasi tertentu di akun facebook Anda. Misalnya Anda bisa menyembunyikan alamat email. Manfaatkan fitur setting pengamanan akun facebook ini semaksimal mungkin dan pikirkanlah.

7. Sebisa mungkin dan jikalau memungkinkan hindari menggunakan layanan email tak berbayar untuk akun facebook Anda. Gunakanlah akun email lokal misalnya yang diberikan oleh kantor Anda (kalau diijinkan untuk pribadi), menyewa akun email ke ISP (sebenarnya harganya murah atau bahkan gratis apabila Anda menjadi pelanggan ISP tersebut) atau Anda membuat domain pribadi sendiri dan meminta tolong layanan jasa hosting untuk membuatkan, apabila Anda tidak memiliki keterampilan teknis sendiri. Intinya, akun email lokal atau milik sendiri lebih aman dari teknik serangan social engineering ini terutama karena prosedur untuk konfirmasi kehilangan password atau bila terjadi compromise biasanya dilakukan secara manual dengan teknik identifikasi off line bukan by system yang otomatis tapi menggunakan algoritma pengamanan yang terlalu sederhana seperti layanan email gratisan.

8. Selalu tambahkan alamat email sekunder pada akun facebook Anda dan juga pada akun email gratisan yang Anda gunakan apabila memang terpaksa tidak ada pilihan selain harus menggunakan layanan tersebut. Sembunyikan atau jangan pernah Anda tunjukkan kepada siapapun dengan alasan apapun alamat email sekunder Anda itu. Dan secara periodik ubahlah semua password Anda sesuai anjuran pengamanan seperti menggunakan kombinasi huruf, angka dan karakter khusus serta panjang password minimal 6 atau 8 karakter yang sulit ditebak orang lain dan bila sulit menghapalnya jangan simpan catatannya di tempat yang mudah diketahui. Atau gunakan fasilitas aplikasi password management untuk membantu Anda. Ada banyak yang gratis.

9. Meskipun tidak lazim, namun demi untuk keamanan, backuplah data friend list Anda. Informasi penting seperti nama profile accountnya, url halaman facebooknya, alamat email dan juga telepon (kalau ada). Sehingga apabila terjadi sesuatu Anda bisa segera memberikan peringatan, misalnya melalui email dan akan berguna apabila kelak Anda membuka akun facebook yang baru dan terpaksa harus memasukkan satu per satu lagi friend list Anda tersebut. Backup memang sedikit merepotkan namun penting.

10. Apabila Anda terlanjur menjadi korban pembajakan akun facebook maka Anda dapat melakukan 4 hal.

Pertama, peringatkan semua orang bahwa akun Anda telah dibajak. Upaya ini bisa Anda lakukan lewat berbagai saluran seperti email, telepon, milis, chat, blog dlsb. Demi untuk mencegah orang lain, teman, famili Anda yang ada di friend list menjadi korban misalnya penipuan.

Kedua, patut secepatnya (Anda berlomba dengan si pembajak sebelum dia mengganti alamat email utama dan sekunder Anda) mencoba untuk mendapatkan kembali akun Anda melalui prosedur lupa atau kehilangan password. Apabila berhasil, segera ganti alamat email Anda dan passwordnya dan sembunyikan jangan ditampilkan dengan mengubah setting keamanan akun Anda. Jangan buru-buru log out untuk mencegah si pembajak mencoba mengambil alih juga. Dan jangan log out sampai Anda berhasil mengganti alamat email utama dan sekunder Anda serta mengisi password yang baru sekaligus menerapkan setting pengamanan yang lebih tertutup (melindungi/menyembunyikan alamat email Anda).

Ketiga, melaporkan kepada tim keamanan facebook bahwa akun Anda telah dibajak, alamatnya adalah:
http://www.facebook.com/help/?page=1023 atau apabila link tersebut telah berubah Anda dapat mencarinya di halaman HELP. Anda akan diminta mengisi form dan selanjutnya akan ada korespondensi dengan tim keamanan facebook yang akan berusaha mengkonfirasi kebenaran laporan Anda dan apabila semua berjalan dengan baik, mungkin akun Anda dapat dikembalikan. Namun pastikan bahwa sebelum melaporkan, Anda sudah memiliki alamat email yang baru dan aman.

Keempat, apabila semua upaya mengembalikan akun Anda gagal, maka segeralah membuka akun facebook baru, amankan informasinya agar tidak dibajak orang lagi dan add semua teman Anda (semoga Anda melakukan back up). Kemudian bersama-sama ajaklah mereka semuanya untuk melaporkan akun lama Anda yang dibajak tsb. Sebagai akun yang melakukan abuse, fraud, compromise dan impersonating sehingga nanti akan ditutup atau diblokir oleh facebook.